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I just started music production one year ago in FL Studio and I am not that great. I know how to make a song but I want to make it sound a bit majestic (tsunami-like). For that I want to add a kind of build like the wind. It is called a wind white noise but i dont know how to make it. I know how to do a normal white noise but I don't like it.

How can I make white noise more like the wind?

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closed as off-topic by Dave, Meaningful Username, American Luke, Shevliaskovic, MrTheBard May 8 '14 at 13:52

  • This question does not appear to be about music practice, performance, composition, technique, theory, or history within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

Sounds like something for the Sound Design SE. – Meaningful Username May 8 '14 at 11:35
Close vote: this question appears to be off-topic because it is belongs on SoundDesign – Dave May 8 '14 at 12:16
Back in the day of analog synths we would take a "white" or "pink" noise generator and feed the audio into a voltage controlled filter, using a sine wave to control the peaks and valleys of the high end. You could do something like this by feeding a white noise source through a wha wha pedal. Sorry I am not familiar with FL, but with Audacity, Generate Noise (pink) then add the wha wha effect at about freq set to .01 to .03 (suit to taste) possibly add reverb--by tweaking wha and reverb you should get something close--but nothing beats recording natural wind (correctly). – filzilla May 8 '14 at 17:35
I'm sorry it's off topic. shall I ask it there or is this fine for now. – codermaster May 9 '14 at 8:11
up vote 0 down vote accepted

I found this sound production tutorial useful. It starts with the basics of synthesis, i.e. the addition of simple sine waves, and works up to more complicated fire, and wind/thunder sounds. It is geared towards PureData, so you may need to translate the pure data models into the synthesis capabilities of FL Studio.

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