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39

Wave is an uncompressed or lossless format, whereas MP3 is compressed or lossy. Technically .wav is just a container format and can hold various types of compressed or uncompressed audio, but typically you'll see it containing LPCM uncompressed audio (the same as on audio CDs). With .wav files, you are essentially getting a raw bitstream representation of ...


32

Computer: You're using one right now. You don't need a fancy new computer to make music. DAW: There are many free DAWs. REAPer is free if you don't mind a nag screen, Audacity is free and open source. Keyboard/Synth: You can get an entry keyboard for $100 that will work fine. VSTs: There are many free VSTs available from plenty of websites. Samples: Free on ...


22

For a long time, in popular music, a bootleg has been an unauthorised copy of some music. That would include unauthorised concert recordings, copies of masters stolen from record company archives, or just cassettes dubbed from commercial LPs. At various points in history, you'd find bootleg recordings as vinyl pressings, acetate pressings for DJs, as ...


17

This is a difficult question to answer, because you say you already understand synthesis, and that you're good at it - so it seems you should already know what synthesisers are capable of, and how to make them do it. So you'll know there are many different kinds of synthesiser, and they can be combined - there's nothing to stop you from controlling an FM ...


14

Two main ways: Record the song in-studio and "DJ" the recording in the club. Bring your group to a club and play live using the synthesizers/samplers/drum machines you'd use in the studio. Both are seen, but most club scenes use the first model overwhelmingly, and have done so long before house music was developed, for many reasons: Electronic dance ...


14

This is actually called sidechain compression. It is usually applied to pads, or basslines with higher frequencies (but not always) and then a kick drum is often used as the 'input' for the compressor. The kick drum hits and just like when you listen to the radio, when the dj/presenter talks over the music, the volume dips. The attack, delay, hold and ...


12

Learning production is like learning any musical instrument in a lot of ways. You first need to practice a lot to become very familiar with your software. The software is your instrument, you need to know it inside and out to become proficient at creating songs. For instruments, daily practice is the fastest way to improve, and the same goes with digital ...


11

Expensive compared to what? If you looked at learning sax, guitar, piano etc., and bought new, as you appear determined to do, you would shell out a load of money with those.Especially electric guitar, because you would feel you need a decent amp., then effects, et al. When you learned to ride a bike, you hopefully didn't go and buy a $3000 racing road bike,...


11

The executive summary of Charles' very detailed answer is: Use WAV for recording and editing. Use your audio editor's native file format with references to the WAV files to keep disk space under control use MP3 for distribution. 44.1 and 160kbps is lots, unless your audience has a home stereo that is worth more than their car and ears to match.


10

Additive synthesis can be more than just stacking a bunch of sine waves to emulate an instrument. For instance are the sine waves following the harmonic series or some other series of harmonics? are the sine waves at a constant amplitude? are the sine waves in the same phase? The key thing to remember is that almost all natural sounds will have dynamic ...


9

This sounds similar-to (but more general than) the so-called Speech-to-Song effect, a musical illusion discovered and described by musical psychologist Dr. Diana Deutsch, whereby a repeated phrase of speech comes to sound like music. I think the effect you're discussing is a more general effect, since it involves any repeated sound, and does not necessarily ...


9

The music industry is so much broader than you're making it out to be. Of course you can make a living in music—if you're willing and/or interested in being something other than a solo recording artist. You could, for example (and I'm just thinking of these off the top of my head; I'd be happy for others to add to the list): play 300 gigs a year, on the ...


8

General Midi specifies a mapping. Roland's GS standard adds to it as does Yamaha's XG standard. Your exact keyboard (and possibly drum preset itself) may vary. see http://pianocheetah.com/midi/drum.html and wikipedia:


8

What you need to be looking for are VST - Virtual Studio Technology - instruments. The good DAW's all let you use VST plugins to synthesise instrument sounds, using various parameters, including different breath pressure, volume etc. Many libraries are available for free online, you tend to get free ones with Digital audio magazines (often a DVD full of ...


8

This is going to sound rather trite, but… Put the gear away & write a song on the piano. You're suffering from a modern dilemma - Instant Gratification Syndrome. If it doesn't immediately make your music for you, you get bored. You have the gear, you want it to 'do something for you'. It's not going to happen. …alternatively - find a noise, any ...


7

Well, if you're into commercial production within the music industry, it's pretty expensive. A hobby artist does not need expensive equipment at all. Your focus should be on creating the music, not the bit rate of your sample packs, save that for a re-mix/re-master, let the quality evolve. There are plenty of free resources to play with: http://www....


6

As a compliment to what has already been said, I must add that the electronic musicians I know that play live as a one-man-band, they have their sequencer open on their laptop and have a midi-controller connected. The sequencer has their playlist loaded in in order and each song is split into stems. Stems are a sort of sections mixes. Fx: Stems: Bass ...


6

There are analogue and digital synthesizers. The digital ones you'll likely be able to emulate faithfully through a computer, but opinions differ when it comes to analogue. There are both digital synthesizers and programs that try to emulate them, but many feel that it is not like the "real deal". There is also a big difference manipulating real keys and ...


6

It is not a matter of quality. You can get great sounds from a computer and many albums have been made on nothing but a laptop or even an iPad or GameBoy. Quality is not the concern. There are good reasons for wanting hardware synths, though, even digital ones. They start up instantly and generally never crash. They have many knobs and controllers for ...


6

If you're up for using Linux, check out Ardour. It is an open source DAW, and costs 1$ or more (whatever you want to pay), so I guess it technically doesn't fall into the "those garbage free programs" category. ;-) It has been used by professional musicians and wannabes like me for years, and I'm very happy with the results. Just go check it out...


6

Firstly - you need to recognize that actually - you're pretty privileged to live in this day and age of electronic music. Creating electronic music is far cheaper and more accessible than it ever used to be! ie. You can create electronic music with the computer you already own, I recommend a pair of decent speakers (more below), and a DAW. This is far ...


5

We are an electronic/techno/rock/industrial band who heavily use computers. In order to keep things fun and exciting for the audience, we split things out so we have: drums, some synths and backing vocals in Cubase, played from a laptop on stage. Generally not tweaked live, but often altered post-soundcheck guitar, rhythm guitar and bass live. All with ...


5

Start with some kind of software, after that, the important thing is: Make LOTS of music and don't ever stop. There is a relevant quote from Ira Glass about this: It is going to take you a long time to get to Madeon's level of skill. Keep at it. Eat, breath, live and enjoy music. Hang out with people who love producing....



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