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34

Wave is an uncompressed or lossless format, whereas MP3 is compressed or lossy. Technically .wav is just a container format and can hold various types of compressed or uncompressed audio, but typically you'll see it containing LPCM uncompressed audio (the same as on audio CDs). With .wav files, you are essentially getting a raw bitstream representation of ...


30

Computer: You're using one right now. You don't need a fancy new computer to make music. DAW: There are many free DAWs. REAPer is free if you don't mind a nag screen, Audacity is free and open source. Keyboard/Synth: You can get an entry keyboard for $100 that will work fine. VSTs: There are many free VSTs available from plenty of websites. Samples: Free on ...


27

They are not always the same. There can be differences in the harmonic content, in the wave shape, even if they are unnoticeable to the ear (or most ears). There are many different ways to generate the basic waveforms electronically, so in analog synths the actual waveform will depend on the design and implementation. I've also found that analog ...


21

Harmonic mixing is the practice of using music theory in your dj sets. You can use this knowledge to achieve specific functions when mixing two songs (similar to chord progressions), or to know which songs are compatible with each other, just to give a few examples. The most common and basic form of harmonic mixing. If you don't want to know about the ...


20

It doesn't need to be expensive. Computer: You don't need an expensive system, and chances are that the one you are using right now is more than enough. I have used a 2GB RAM, 2.4 GHz Intel Core 2 Duo system for production (including mixing). The more powerful your system is, the bigger your real-time toolbox is: more channels, more effects, more programs, ...


11

What is a harmonic? Every sound is composed of one or more sine waves. Every sine wave that composes a sound is called a harmonic. The characteristics of these harmonics (like quantity, amplitude, and frequency) is what gives each sound a specific timbre. That's why a guitar and a piano don't sound the same. What is a "dirty" sound? It's all about ...


10

Expensive compared to what? If you looked at learning sax, guitar, piano etc., and bought new, as you appear determined to do, you would shell out a load of money with those.Especially electric guitar, because you would feel you need a decent amp., then effects, et al. When you learned to ride a bike, you hopefully didn't go and buy a $3000 racing road ...


9

Let's first define Musique Concrète as: Music crafted from the manipulation of recorded sounds. You can find more in-depth definitions here and here. Where to start? Before we can manipulate sounds, we need to record them. Grab a mic and start recording whatever sound you find interesting. Falling stones, water, voices, rain, cars, wood, strings, ...


8

Seems that you are new to the whole synthesis thing and you are looking for specific sounds found in other songs, so I recommend you to start with a software synthesizer that has a big and good library and macro support/dynamics. The library will let you choose from an array of well-organized pre-programmed sounds, and the macros will let you tweak those ...


7

There are analogue and digital synthesizers. The digital ones you'll likely be able to emulate faithfully through a computer, but opinions differ when it comes to analogue. There are both digital synthesizers and programs that try to emulate them, but many feel that it is not like the "real deal". There is also a big difference manipulating real keys and ...


7

Learning production is like learning any musical instrument in a lot of ways. You first need to practice a lot to become very familiar with your software. The software is your instrument, you need to know it inside and out to become proficient at creating songs. For instruments, daily practice is the fastest way to improve, and the same goes with digital ...


6

Well, if you're into commercial production within the music industry, it's pretty expensive. A hobby artist does not need expensive equipment at all. Your focus should be on creating the music, not the bit rate of your sample packs, save that for a re-mix/re-master, let the quality evolve. There are plenty of free resources to play with: ...


6

The executive summary of Charles' very detailed answer is: Use WAV for recording and editing. Use your audio editor's native file format with references to the WAV files to keep disk space under control use MP3 for distribution. 44.1 and 160kbps is lots, unless your audience has a home stereo that is worth more than their car and ears to match.


5

It is not a matter of quality. You can get great sounds from a computer and many albums have been made on nothing but a laptop or even an iPad or GameBoy. Quality is not the concern. There are good reasons for wanting hardware synths, though, even digital ones. They start up instantly and generally never crash. They have many knobs and controllers for ...


5

A lot of the defining sound of electro (and related styles) comes from harmonically rich sounds. You'll find distortion and waveforms with many harmonics. In contrast, house tends to be more conservative in that regard. And that's pretty much it. Electro will also tend to be more "intense", with faster tempos and louder sounds, but I don't think that ...


4

Like user2808054 says, if you're just messing around at home, you can do what you want. But if you're going to start publicly displaying your music (for money or not) a number of different rules start cropping up, such as copyright, and various other Creative Commons licences. Arrangements If you write an arrangement of a piece, you need to give credit to ...


4

It depends on what you're going to do with it. If it's just for home use and your own enjoyment, then you can do what you want. If you're going to try to sell it and call it your own (ie, a commercial venture), then there will certainly be an issue about copyright. Working out who owes who what is a hugely complicated area. If you're remixing a song, using ...


4

I'm not an expert on this topic, but when Donna Summer recently passed away, I wound up reading quite a lot about her, in particular about the influence of her 1977 hit "I Feel Love", which was attributed with influencing everything that came after it that used electric instruments. I'm not sure how much was hagiography and how much with musicology, but it ...


4

See Matt's comment above. There are free DAWs and there are also DAWs that don't cost $750. If you're on a Mac, Logic Pro X is excellent and only costs $200. If you're on a windows, Fruity Loops is $99 for the starter edition which is fully featured, and should be more than sufficient for electronic music. Some of the higher models of Fruity loops also have ...


4

If you start out with trackers, there are free options. Renoise is commercial, but is used by e.g. Venetian Snares. That shows it can produce quite good results... There is a trial version of Renoise, but there are also other free trackers, see http://en.wikipedia.org/wiki/Tracker_%28music_software%29. I would say electronic music is easier to work yourself ...


4

Firstly - you need to recognize that actually - you're pretty privileged to live in this day and age of electronic music. Creating electronic music is far cheaper and more accessible than it ever used to be! ie. You can create electronic music with the computer you already own, I recommend a pair of decent speakers (more below), and a DAW. This is far ...


4

It depends. It's not important, in the sense that it is not needed. There are different input dynamics, you use the one that you are more comfortable with. It can be important, though. If you are not comfortable with piano rolls, sequencers, or performing the piece, or with any other notation/input system, and you are proficient with score writing, then ...


3

If you're up for using Linux, check out Ardour. It is an open source DAW, and costs 1$ or more (whatever you want to pay), so I guess it technically doesn't fall into the "those garbage free programs" category. ;-) It has been used by professional musicians and wannabes like me for years, and I'm very happy with the results. Just go check it out...


3

Kraftwerk were one of the first groups trying to make danceable pop music by electronic means and were hugely influential. Their 1978 track "Die Roboter" (from the album "Die Mensch-Maschine") still sound surprisingly modern after more than 35 years.


3

For me, beatmatching has two aspects, there's the "wide" tempo description, like - is this the pace of walking, running, marching - and that can almost start on a physical level - feel it in your body to get the general area pf the tempo of the track. Then there's the fine-tuning which is most western dance music is most easily achieved by comparing the ...


3

My foray into Musique Concrète will give you one thing to perhaps NOT do. While I was studying electronic music back in school in 1982 I came up with what looked like a very interesting term project. I had a reel-to-reel tape of Randy Newman's "Gonna Take Off my Pants", which I proposed to use as the basis for my composition, primarily because someone had ...


2

I suggest to buy a digital piano and use it for composition. When drawing notes on a computer screen, you do not actually hear immediately the music you compose and can try less variants than just attempting to play directly. From that I tried, as little as telling "press every second white key, together or in a sequence" (so C, Dm, Em, etc) results ...


2

This isn't a great answer if you just want your kids to make music, but if you want to use music making as a vehicle to teach the kids how to program then I'd take a look at Sonic Pi. The founder of that effort is Sam Aaron the guy behind Overtone, a Clojure dialect that overlays SuperCollider and turns it into an elegant live coding environment. The people ...


2

I figured it out! While using Groove Agent SE, you can just drag the audio parts or slices you want onto the pad you want them on; then you can just "Create Drum Map From Instrument" and then edit the drum part in the drum editor thing like normal.


2

I LOVE musique concrete (or tape music, or acoustmatic music or electroacoustic music - whatever we call it these days. To begin just play - in fact play or 'jeu' was an concept of the original musique concrete theorists. Play w/sound, be at play w/sound. Edit, layer, put effects on. Also - go listen to the greats. Pierre Henrys Psyche Rock (it will sound ...



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