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13

You can go microtonal using MIDI! You don't need an extension. The question is: does your instrument/device (hardware or software) allows it? MIDI can handle microtonality from the control surface to the program interpreting it. One example of MIDI allowing microtonality in the interpreting side is Native Instrument's Absynth. You can set the instrument ...


12

Professional electronic drum kits are made by many musical instrument manufacturers including Roland, Yamaha, Alesis, ddrum, Simmons, and even the Zildjian cymbal company. The link in the previous sentence goes to a list of kits sold at Guitar Center. These are all "silent" in that they make no sound acoustically (however you can hear the sound of your drum ...


10

I've used this before and I know there is a ton of documentation for this program. If you scan the documentation you can find out what the results of each event means. This is directly from the documentation: Track, Time, Note_on_c, Channel, Note, Velocity Send a command to play the specified Note (Middle C is defined as Note number 60; all ...


9

Microtonal is tricky on MIDI because it separates the space between half-tones into 128 equal notes. I'm surprised any normal MIDI player won't integrate pitch bend as a microtonal parameter - is that how you are doing it? I've been trying to work on a continuous pitch controller in MIDI. the issue is that depending on the MIDI player, the 0-128 can send ...


9

Yes, there are electronic drums. There will be a tapping sound when playing. This will likely not disturb your neighbors, but your room mate might find it disturbing. I believe that playing with brushes is problematic, but I'm not updated on the technical advancements of electronic drums.


9

I think that you probably mean "whinnying" of a horse. With brass instruments, it's typically done with a valved instrument, such as a trumpet or a tuba (or valve trombone if you have one.) The sound is typically produced by pressing the valves halfway down and either shaking the instrument (in the case of a trumpet) or by making a very wide vibrato. ...


8

Seems that you are new to the whole synthesis thing and you are looking for specific sounds found in other songs, so I recommend you to start with a software synthesizer that has a big and good library and macro support/dynamics. The library will let you choose from an array of well-organized pre-programmed sounds, and the macros will let you tweak those ...


8

It has been done, in several different pickup designs. These are called hexaphonic pickups, meaning "six separate sounds" or six audio signals, one for each string by itself. There were a couple of commercial products offered in the last ten years or so by Gibson Guitars and Keith McMillen Instruments that did exactly what you are looking for, but they are ...


7

Musescore is free as opposed to many other programs such as Sibelius or Finale. However, it is still very good and can do almost everything that paid programs can do. One of the input files accepted in Musescore is MIDI and it can output PDF among other formats. However, as guidot said, it takes a human to do it right because a MIDI file does not contain ...


7

That's pretty common. My synth does that, too. Overlapping notes is a grey area in midi. But most synths do perform an implicit noteoff when a noteon comes along on that channel. If you want it to stay on, put them on seperate channels. That'll usually do the trick. Midi is primarily meant for piano. And you find lots of notation that shows a chord ...


6

General Midi specifies a mapping. Roland's GS standard adds to it as does Yamaha's XG standard. Your exact keyboard (and possibly drum preset itself) may vary. see http://pianocheetah.com/midi/drum.html and wikipedia:


6

With my MIDI sequencer, you figure that out on your own. You drag rectangles around the hand's notes that are the easiest to pick out, and that'll move them to that other hand's track. So, manually, you: Figure out if the piece is even playable by a human - sometimes it's for a computer to play (a bunch of hugely complex, blisteringly fast arpeggios a ...


6

As per the previous answers, there are electronic kits that are effectively silent, insofar as you only get the sound of a stick striking a rubber pad or, in the cases of some e-kits, mesh heads. However, I'm an acoustic drummer and I've found playing on electronic kits to be problematic: they're invariably fixed to a frame, so you can be limited in where ...


6

What I do for critical recordings: I simply don't use virtual instruments running on the computer, but split the MIDI signal, route only one path to the interface and the other to a cheap general-MIDI sound module. This sounds horrible, but has neglectable latency so I can well use it for monitoring and get an as-clean-as-possible MIDI track. Once that's ...


6

Music21 is a musicology software developed at MIT and includes within it a large corpus of western classical, and other, music. From their website: Music21 is a set of tools for helping scholars and other active listeners answer questions about music quickly and simply. If you’ve ever asked yourself a question like, “I wonder how often Bach does that” ...


6

One thing to understand here is that MIDI data does not actually contain any notation. (Note the lack of key signature on your import.) So what is happening here is Sibelius is interpreting your notation as a bunch of pitches and durations on a timeline and outputting that data in MIDI format so it can be easily played back on a synthesizer or sequencer. If ...


6

HAVING GOT A LOT MORE INFO FROM THE OP, MY OTHER ANSWER (BELOW) DEALS WITH THE SPECIFICS OF THIS SONG. I'VE LEFT THIS ANSWER HERE TOO, AS IT DEALS WITH THE PROCESS (FOR ANYONE WHO DIDN'T SEE THIS QUESTION BEFORE, IT WAS ORIGINALLY JUST A LIST OF FREQUENCIES AS FLOATING POINT NUMBERS…!) Your question is a little unclear, but let me see if I can suggest some ...


6

According to the MMA, Roland was one of the early proponents of GM and proposed that the GM Sound Set include sound effects for use with games, as was the case with their CM32L sound module.


6

I can't comment on why the committee decided on those particular sounds as I wasn't there, but I will say that gunshot sound effects are very common in musicals, and until recently it was common for any kind of timing sensitive sound effect to be in a synthesizer book. Now we have laptops and software like QLab so it's more practical for it to be fired from ...


6

Here's how it works, generally speaking: One MIDI track which has your complete drum score, with the VST plugin applied to it. Any number of tracks, each of which receive a different output (channel) from your MIDI track. So the basic sound is provided by the VST plugin, but you can add the necessary plugins on a component-by-component (or ...


5

This is a deep subject. I can tell from your initial question (before we edited it) that you are unfamiliar with the concepts involved with using a MIDI controller keyboard with a computer, with virtual software instruments, and with interfacing the audio output of a computer with a PA system or amplifier. You need to learn about all these concepts. You ...


5

audio to midi apps never work well beyond a melody on a single instrument. Add instruments or chords and they go downhill fast. so you'll always be checking the results. and how do you check em? you're back to "by ear".


5

On the piano we really only have loudness to work with for this sort of emphasis; other instruments may additionally use other emphasis for beats, but not typically duration. There may be styles and interpretations that mess with the durations of notes on various beats but they are not denoted by the time signature.


5

First, you need to understand what "MIDI" is. The Musical Instrument Digital Interface has nothing to do with sound or sound quality. To say that an instrument is a "MIDI" instrument says nothing at all about what it sounds like. MIDI only refers to the method by which you can connect that instrument to other instruments and computers to move data around in ...


5

The player says at the bottom in red "Flash Created By "My Music" Developers in partnership with Musipedia". This links to http://joshkoo.comp.nus.edu.sg/mymusic/ which is no longer available, but I would guess that's supposed to link to a page indicating "Josh Koo" is the guy that created the player. The reason it sounds like a piano is probably that it ...


5

Right, this is the first time I've done this - I'm going to post another answer! My other answer deals with the process of working from frequency lists and more general comments (and I didn't realise that your chord list wasn't temporal - by the way, musicians would never, ever, ever think like this - it's like trying to work out what a painting looks like ...


5

I was going to leave a comment, but it turned out to be too long; I'll answer, but this is mostly advice based on what I think you're trying to do (as I think it's a great idea!): Signal processing Not trivial... especially if you want an application to be 'real time'. This answer on Signal Processing.SE gives some interesting feedback as to how frequency ...


5

Naively I might expect stop_time := start_time + note_duration but for many instruments the note decays far more quickly than the duration. For a drum the note decays very quickly and for an organ not at all. MIDI doesn't know anything about how it's going to be synthesized. You could take the same MIDI stream and run it through two different patches ...


5

MIDI is not sound. The MIDI specification does not dictate what any instrument sounds like, it's up to the synthesizer to generate the sound. Free synths sound like crap, but good ones can sound as good as the creators can make them. For example, the Pirates of the Caribbean soundtrack is entirely synthesized, yet most people don't even realize it.


4

You should have everything you need already with Cubase. Since you have recorded audio with this setup before you have essentially the same workflow for midi. You will need to add a new midi track and select the input device. Keep in mind that the V-drums use channel 10 by default, the same as most midi percussion sets. Then record the midi track as you ...



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