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28

They are not always the same. There can be differences in the harmonic content, in the wave shape, even if they are unnoticeable to the ear (or most ears). There are many different ways to generate the basic waveforms electronically, so in analog synths the actual waveform will depend on the design and implementation. I've also found that analog ...


16

This is a difficult question to answer, because you say you already understand synthesis, and that you're good at it - so it seems you should already know what synthesisers are capable of, and how to make them do it. So you'll know there are many different kinds of synthesiser, and they can be combined - there's nothing to stop you from controlling an FM ...


16

Technically speaking two notes with the same pitch have the same frequency as the fundamental. However this does not explain why two notes of the same frequency also called unisons, sound different on strings of different diameters or lengths or both. The guitar and the entire orchestra string family as you may know have numerous unisons (unlike the piano). ...


14

The synth patches that you want will exist if you build them yourself. :) You might consider studying some of the older musicians such as Keith Emerson and Rick Wakeman. At that time, people usually rolled their own sounds, building them from the basic four waveforms. Also, you might read up on "additive synthesis" which has to do with the theory behind ...


13

There's got to be a name to the discipline, some kind of resource, some formalized, real thing around that particular science of music... right? You are looking for sound synthesis and sound design. I'll present you some popular resources. Synth Secrets One of the most popular resources (if not the most popular) is Gordon Reid's Synth Secrets series. ...


11

In a monophonic MIDI to CV module it would just send one note through. It is called note priority, and the implementation depends on the MIDI to CV module. Some modules will let you switch between note priority modes (like this one), some implement one in particular. Some modes are: Low note priority: The lowest note (lowest MIDI value, lowest ...


10

A few ideas: The most difficult but most flexible approach would be to continue playing with the synth programming until the synth sounds in tune on more notes, or program more synths to have similar sounds on different notes. Use pedal point. A bassline using pedal point constantly plays the same note, regardless of the changes in harmony. Done well, ...


10

Without a picture, we can just guess, and my guess is that it is referring to a triplet. Something like this for instance: Ξ€he eighth triplets (second group,second bar) are 3 eighth notes that are being played in one beat; the quarter triplets (first group,second bar) are 3 quarter notes that are being played on two beats etc.


8

Vocoders were originally invented as a way to transmit speech over low-capacity transmission media. To encode: Start with speech as an electronic signal (e.g. from a microphone) Put the signal through a multi-band filter, getting some number of new signals, each covering a different frequency range. Pass each of these frequency bands through an envelope ...


8

What you need to be looking for are VST - Virtual Studio Technology - instruments. The good DAW's all let you use VST plugins to synthesise instrument sounds, using various parameters, including different breath pressure, volume etc. Many libraries are available for free online, you tend to get free ones with Digital audio magazines (often a DVD full of ...


8

Seems that you are new to the whole synthesis thing and you are looking for specific sounds found in other songs, so I recommend you to start with a software synthesizer that has a big and good library and macro support/dynamics. The library will let you choose from an array of well-organized pre-programmed sounds, and the macros will let you tweak those ...


7

I think subtle expression possibilities is the key. Piano, electric piano and organs have a large and very finely controllable dynamic sound range1 (either by true continuous 𝆑𝆓𝆏 spectrum right "at the fingertips", or lots of of possible organ stop/drawbar combinations), so you can always counteract where it might get tiresome, without however necessarily ...


6

I think a good analogy is with creating images. There are lots of ways to create an image: with a pencil, with a fibre-tip pen, with oil paints, with chalk, with oil paint, with watercolours, with photography, and so on. Of course, you can photograph an oil painting, but that doesn't help you modify it in an oil painterly manner. You can't accurately ...


6

The composer Gershon Kingsley is still alive in the U.S.A. where he composed this song. If you manage to have him die within this year, the copyright will lapse in 2104 according to current rules if I am not mistaken. However, the lobbying of Disney Corp. has been effective in keeping Walt Disney's work out of the Public Domain by retroactive copyright ...


6

There are analogue and digital synthesizers. The digital ones you'll likely be able to emulate faithfully through a computer, but opinions differ when it comes to analogue. There are both digital synthesizers and programs that try to emulate them, but many feel that it is not like the "real deal". There is also a big difference manipulating real keys and ...


6

It is not a matter of quality. You can get great sounds from a computer and many albums have been made on nothing but a laptop or even an iPad or GameBoy. Quality is not the concern. There are good reasons for wanting hardware synths, though, even digital ones. They start up instantly and generally never crash. They have many knobs and controllers for ...


6

A synth is a machine that generates (synthesizes) sounds. There are many different types: old-school 80's style FM synthesizers, even more old-school modular synths like Moogs, software synthesizers that run on a computer, etc. Although some have a keyboard, that is not part of a synthesizer per se, that's just the controller. A controller is a thing that ...


6

All else being equal, a thicker string will damp out transverse vibrations more rapidly because it experiences more drag (inter-molecular deformation) per unit length. (See section 4.6 of [not my work] http://www.people.fas.harvard.edu/~djmorin/waves/transverse.pdf.) (If we consider strings made of different materials or under different tensions, this rule ...


6

According to the MMA, Roland was one of the early proponents of GM and proposed that the GM Sound Set include sound effects for use with games, as was the case with their CM32L sound module.


6

I can't comment on why the committee decided on those particular sounds as I wasn't there, but I will say that gunshot sound effects are very common in musicals, and until recently it was common for any kind of timing sensitive sound effect to be in a synthesizer book. Now we have laptops and software like QLab so it's more practical for it to be fired from ...


6

To me it sounds like a bass guitar with distortion or a fuzz effect. Also since it's a rock band with a bassist it might not be a synth part. Edit: Looking at live videos, it seems he does use a synth [at least in the live version], but I still think you can replicate this with a bass guitar + distortion/fuzz Most of the fuzz pedals I have used with bass ...


6

If you are playing an organ sound, you might want a keyboard that can feel and respond like an organ, rather than a piano It's possible to make a very shallow non-weighted action, which is helpful for some techniques (I like it better for triggering percussive sounds, for example) It's cheaper to make, so instruments are cheaper. The instrument is ...


5

The full huge range of sounds available from synthesisers means that the subject is enormously broad. Typical keyboards behave differently depending on the virtual instrument you are playing. For example, a piano patch isn't likely to respond to aftertouch, and might not respond to pitch bend; a strings patch will respond to pitch bend, and might swell if ...


5

The rythmic effect can be achieved by filtering some signal through a lowpass VCF (12 dB/8ve, little resonance) heavily modulated (~ 800 Hz down to 20 Hz) by a sawtooth LFO. That gives the basic "choppy" thing. Then you can try all kinds of stuff to get the actual sound; perhaps start with a PWM-square or sawtooth VCO and ring-modulate it with a triangle ...


5

I have the EWI USB. As mentioned by Meaningful Username, it doesn't have any in-board sounds, so I can't play it stand-alone -- it has to be plugged in to a computer. While it does come with its own softsynth program (based on Garritan's Aria Player), and a decent set of samples, it can also be used as a generic MIDI controller, which is what I usually do. I ...


5

The first thing I'd do is find a loop station. This will allow you to record various parts, and layer them, using all the various new sounds available from your synth. Most have rudimentary drum tracks if you need them, and if you mess up with the next layer of sound, you can delete it without losing anything else. Another option is to use some of the ...


5

Try Pianoteq Stage for Mac or Windows. It is exactly what you want. It costs €99 or US $129. Using a physical-modeling synthesizer, not samples, it really sounds like a grand piano -- in fact, you can choose between several different kinds of grand pianos. You can download a free trial version. If you buy the more expensive Pianoteq Standard or Pianoteq ...


5

MIDI is not sound. The MIDI specification does not dictate what any instrument sounds like, it's up to the synthesizer to generate the sound. Free synths sound like crap, but good ones can sound as good as the creators can make them. For example, the Pirates of the Caribbean soundtrack is entirely synthesized, yet most people don't even realize it.


5

Automation is a feature available in most digital audio workstations and many types of similar audio production software. Automation allows a parameter like volume, pan, or mute to be changed automatically during playback of a song by the software. In the early years of multi-track mixing, engineers had to manually move faders, and turn knobs while ...


4

This sounds like a standard organ patch with a distortion effect applied to it.



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