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providing the wavelengths
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Simuc
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To convert notes into colors in the most physics-inspired way, multiply the audio frequencies by 2^40 (40 octaves) to obtain terahertz frequencies in the visible range.

Starting from A=440Hz, this yields:

  • F#: dark red737nm (use violet from high end?dark red)
  • G: red696nm (use a dark red instead?red)
  • G#: 657nm (unfortunately also red thanks toin RGB colorspace (use a bright red instead?)
  • A: orange-red620nm (use orange instead?orange-red)
  • A#: yellow585nm (yellow)
  • B: green552nm (green-yellow (chartreuse/ chartreuse)
  • C: green521nm (green)
  • C#: cyan492nm (cyan)
  • D: sky464nm (sky blue)
  • D#: blue438nm (blue)
  • E: a blue414nm (blue-indigo)
  • F: indigo390nm (indigo)
  • F#: 369nm (deep violet)

To get around G (696nm) and G# (657nm) both translating red in RGB color space, and the deepness of F# violet: I would suggest using violet for F#, dark red for G, red for G#, and orange for A.

See:

To convert notes into colors in the most physics-inspired way, multiply the audio frequencies by 2^40 (40 octaves) to obtain terahertz frequencies in the visible range.

Starting from A=440Hz, this yields:

  • F#: dark red (use violet from high end?)
  • G: red (use a dark red instead?)
  • G#: also red thanks to RGB colorspace (use a bright red instead?)
  • A: orange-red (use orange instead?)
  • A#: yellow
  • B: green-yellow (chartreuse)
  • C: green
  • C#: cyan
  • D: sky blue
  • D#: blue
  • E: a blue-indigo
  • F: indigo
  • F#: violet

See:

To convert notes into colors in the most physics-inspired way, multiply the audio frequencies by 2^40 (40 octaves) to obtain terahertz frequencies in the visible range.

Starting from A=440Hz, this yields:

  • F#: 737nm (dark red)
  • G: 696nm (red)
  • G#: 657nm (unfortunately also red in RGB colorspace)
  • A: 620nm (orange-red)
  • A#: 585nm (yellow)
  • B: 552nm (green-yellow / chartreuse)
  • C: 521nm (green)
  • C#: 492nm (cyan)
  • D: 464nm (sky blue)
  • D#: 438nm (blue)
  • E: 414nm (blue-indigo)
  • F: 390nm (indigo)
  • F#: 369nm (deep violet)

To get around G (696nm) and G# (657nm) both translating red in RGB color space, and the deepness of F# violet: I would suggest using violet for F#, dark red for G, red for G#, and orange for A.

See:

Source Link
Simuc
  • 157
  • 3

To convert notes into colors in the most physics-inspired way, multiply the audio frequencies by 2^40 (40 octaves) to obtain terahertz frequencies in the visible range.

Starting from A=440Hz, this yields:

  • F#: dark red (use violet from high end?)
  • G: red (use a dark red instead?)
  • G#: also red thanks to RGB colorspace (use a bright red instead?)
  • A: orange-red (use orange instead?)
  • A#: yellow
  • B: green-yellow (chartreuse)
  • C: green
  • C#: cyan
  • D: sky blue
  • D#: blue
  • E: a blue-indigo
  • F: indigo
  • F#: violet

See: