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Timeline for Mac vs PC for music production

Current License: CC BY-SA 3.0

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Dec 15, 2015 at 18:43 history edited Bartek Banachewicz CC BY-SA 3.0
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Dec 15, 2015 at 18:35 history edited Bartek Banachewicz CC BY-SA 3.0
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Dec 15, 2015 at 18:33 comment added Bartek Banachewicz @ToddWilcox It requires an edit to be made before you can change your vote (which yeah kinda doesn't make sense because of the comments). I'll incorporate the addendum and then you can make your choice again. I didn't really want to sound Apple-biased here, but I've been working with multiple devices on a PC a bit and even in simple scenarios this has proven to be at least tricky - I'm a recent Mac owner and so far it seems to confirm the "urban legend" that they're better prepared for that.
Dec 15, 2015 at 18:24 comment added Todd Wilcox Well, I have used multiple devices at the same time but in general I do not use software synths and I don't monitor through the computer but rather through an external mixer. So I will retract my down vote and leave my comment with the addendum that, "this might not matter to you depending on how you build your DAW/computer setup". Except I can't retract my down vote? Sometimes SE is weird.
Dec 15, 2015 at 18:20 comment added Bartek Banachewicz @ToddWilcox that plainly means you didn't have to use multiple devices at the same time - because the WDM shared mode is absolutely not enough for any real use. Core Audio allows you to configure buffers and even intricacies as clock sources for the devices; what Windows offers isn't even remotely comparable. Without ASIO the latency is way too big even for scenarios as simple as playing a midi keyboard. And with ASIO enabled the exclusive mode is just a pain to work with. I also had numerous devices refusing to work with DirectSound outright.
Dec 15, 2015 at 18:18 comment added Todd Wilcox I've never experienced any of that on either the Mac or Windows side. CoreAudio (the Apple audio API that vendors must use) does have a different feel from DirectSound (the optional Windows API), but I've never had to use ASIO4ALL or even an ASIO (an API developed by Steinberg) driver. I've not experienced Windows drivers that don't "work very well with DAWs" or have "limited multi-device options". I've had major driver and firmware problems with my newest Thunderbolt interface on my Mac, requiring two separate support calls. There's no advantage Mac here, in my experience.
Dec 15, 2015 at 15:22 vote accept Eric Daniel Pennachini
Jan 14, 2016 at 12:12
Dec 15, 2015 at 15:09 history answered Bartek Banachewicz CC BY-SA 3.0