I am looking for a way to play midis with a special reverb in a midi player or similar.
This reverb, which was used in a Nintendo 64 game, uses a special reverb technique that seems to be a combination of hall and reverb and conflicts with each other, resulting in a lower volume the higher the reverb event is set.
Here is an example. First note has no reverb event, second has one with a value of 70, then 90, 100 and 127. It gets steadily quieter even though the actual volume of the channels and notes are completely the same in the midi:
The thing is, it doesn't have to be mimicked completely exactly, I'm just concerned about the volume being mimicked that way.