How to remove reverb from a recorded voice?

Is there a difference between a monophonic audio signal and a stereophonic reverb related to this removal process?

  • What's a "stereo reverb" ? Are you thinking of artifical "bounce" between channels? Commented Dec 2, 2014 at 15:46
  • There's a plugin called Unveil by Zynaptic that is supposed to be able to do that quite well. I've seen it advertised & talked about but never tried it myself. They might have a demo version, give 'em a google
    – Tetsujin
    Commented Dec 2, 2014 at 20:15
  • @Tetsujin, thank you. That is good to know. Currently I'm more interested in the technique though. The Unveil product page gives a little insight how they achieve the reverb removal. Commented Dec 3, 2014 at 10:59
  • @Carl, that's a good question ;) I'm not sure myself. In this thread on Gearslutz they are talking about stereo reverb:gearslutz.com/board/so-much-gear-so-little-time/… Commented Dec 3, 2014 at 11:03
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    The short answer is: you can't. The long answer is: under certain conditions, you can do it or you can get a decent approximation. It's not easy, though (as in: you need a degree in physics or buy software made by people who have one). Commented Jun 28, 2015 at 10:01

5 Answers 5


One old technique for this is to copy the track or tracks, invert the phase on each and apply a high ratio compressor to the inverted track. When you mix the treated tracks with the originals, the parts that were left by the compressor will cancel out. See De-Verb for Free: Removing Reverb using Free Plugins for a fairly good explanation of this technique. Fair warning though, it can require a fair amount of tweaking time to get the sound right.

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    Actually this trick is equivalent to a downwards expander. Can be quite useful, but really there's only so much this can do to remove reverb without completely severing the signal. Commented Jun 28, 2015 at 16:51

A stereophonic signal gives you a much better starting base since there is a simple correlation between the initial wave fronts and more information about the room transfer function.

There are ways of removing the less phase-consistent elements you get in the reverb. However, the better you do this kind of reverb-removal, the more artifacts you get in the process (those tend to be squawking, blubbery sounds known as "musical noise"). This is usually an acceptable trade-off in speech processing applications. For artistic purposes, this kind of musical noise (the accidental leftovers from removing the decorrelated parts of noise) tends to be quite distracting.

So one has to keep the adaptive filters at rather moderate effectiveness.

A monophonic signal gives the filtering a lot less to work with as the spatial correlation is no longer available as a criterion and only temporal correlation measures can be used for trying to guess signal from noise.

Natural reverbation will be hardest to remove, followed by analog reverbs (such as coil reverbs) followed by digital reverbs. For simple digital reverbs with known basic structure, dereverbation might work well, but only if the digital reverb has been applied after recording and there is no further playback/recording through room acoustics involved.


You can try with de-reverberation programs. There has been a lot of progress in the area, so these programs can achieve pretty good results.

Some options are:

  • Zynaptiq Unveil

  • Izotope RX3

  • Acon Digital DeVerberate

  • Vocal Dereverberation


A quick-and-dirty method might be to use a noise gate.

Reverb is often much quiter tha the voice itself so you could apply a noise gate to the track and set the threshold to be as low as possible such that it captures only the voice.

If you're not familiar with a noise gate, it's a device (software or physical) which silences output if the signal is less than a set amount (the threshold).

So is someone says something and there is trailing reverb afterwards, you may be able to set to set the threshold such that their voice is loud enough to peep through, but the reverb isn't so it gets silenced.


  • It won't get rid of the reverb present when people are speaking, only the gaps between. That is : if someone says "Potato", the initial P might have a reverb over the rest of the word. This will remain - it's only when the word finishes that the noise gate would kick in and remove the reverb.

  • It depends a lot on the recording. Eg whispers might well get cancelled as well.

  • It can have the effect of making people sound like they have a cold, because some consonant sounds get muted too like 'S' and "th"- makes it sound like one's nose is blocked. Some noisegates also have a setting relating to the amount of time a sound must be below threshold in order to be silenced. As speech is fairly quick, it may be possible to experiment & get the right settings to do this successfully.

  • If the reverb is loud compared to mthe voice then this probably won't work too well as cuting the reverb will most likely have an undesirable effect on the speech.


It's very simple, as I couldn't picture a useable voice recording with monophonic state having reverberation(it would have been recorded awfully, and unusable in the first place). As all vocals are recorded in mono, which requires the vocal artist or interviewee to be in close approximation with the microphone. Then the mix engineer adds the reverberation to the recorded vocal line afterwards, and reverb units and plugs create the reverberation in the stereo field away from the centered vocal line. Bob Katz(who is the most respected audio engineer from current popular culture) taught me how to do this in his MUST READ book 'Mastering Audio; the art and the science'. You simply encode the stereo vocal line with reverberation into a Mid/Side encoder 'I recommend Izotope Ozone EQ, but you can get Mid/Side encoder/decoder for free from Voxengo.com', and you solo the Mid section. As the vocal line will be central in the mix, most of the reverberation is removed instantly from the vocal line. Ignore the sides as they are not needed in the mix, at this point. Then add a simple gate to remove the whatever amounts of reverberation that are possible to remove.

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