Does anyone use, or know of, a simulator for creating sounds based on simulating the vibrations of real objects?
I saw an art display called Tipping Point that created a sound-scape based on resonances of connected vessels of water that drained into each-other. It was a fascinating and complex sound that constantly change, giving moments of stillness, some of chaos and others almost lyrical.
That lead me to think about whether algorithmic music could be extended to a direct simulation of something like this.
Are there any physical simulators that are used for this sort of thing? At its simplest you could start with a church organ and adjust its length over time linked to others.