According to my previous question Panning distorted guitars (get the attack sound) to get the desired effect you need to record two identical guitar parts (talking about guitar part of course because it's impossible to record identical byte code). So I did. But there are minor differences like this:
You can see that it's kinda whacky in terms of timing, but timing can be fixed using flex time/nudge/anything else. If you look at the third chord of the riff, you can see that they have slightly different duration (top track is left channel and bottom is right). Is it criminally problematic while doing post production or you can hide these differences by applying distortion (I'll use it anyways though), reverb, stereo delay (to match the differences between channels)?