In the soundfile https://downloads.khinsider.com/game-soundtracks/album/street-fighter-2-turbo/05.%2520Ken%2520Stage.mp3 I am examining the Ken Theme in Street Fighter 2 for SNES. I am trying to identify the notes. How can I reproduce the notes on my guitar?

  • On a possibly related note, I swear the Final Fantasy Mystic Quest boss theme is in B-C quarter-tone minor. (That video game is also 16-bit, for the record.) – Dekkadeci Oct 22 '19 at 9:09
  • I am not sure what you are asking. When you say "simulate these notes". Could it already be "simulated"? – ggcg Oct 22 '19 at 13:51
  • I trying reproduce the notes in my instrument – Afonso Rodrigues Oct 23 '19 at 0:33
  • I would create a spectrogram to find Hz, and then find a table which has keys and corresponding Hz in it and interpolate/round the values. I would also try a audio to midi program. I would also try to find the song in sheet music, tab format or midi format. Or use a guitar tuner to find one of them. Depends on how versed in programming you are. – Emil Oct 24 '19 at 6:15
  • If you want to simulate them, I don't know as much but I think words like envelope, wave package and timbre are stuff related to it, also maybe if you have a good synthesizer I would play around in it... – Emil Oct 24 '19 at 6:25

It's called transcribing. Basically you play the song back phrase by phrase and try to copy it on your instrument.It takes some time but with patience you can learn the entire piece. You may or may not choose to write down (notate) your findings as you go. In this piece there are a number of voices, you might work through them all. It is excellent practice for your musical ear.

There is an excellent program called Transcribe! which you can find online - it is inexpensive and allows you to loop sections, slow them down without changing pitch and so on. I have found it very helpful.

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I sometimes write remixes of 1990's classic PC game music in GarageBand as a hobby - here's my workflow:

  • Work pattern-by-pattern. Most of the music in question is formatted as tracker modules or MIDIs, which means each section (pattern) should have a similar instrument arrangement.
  • Pick the individual instruments out individually.
  • Start with the main instrument (for each section or pattern) to serve as a basic framework for the rest. If there are multiple instruments alternately serving as the main instrument in a pattern, it might help to transcribe them all as the same instrument, then break the sequence out into different instruments later.
  • Transcribe the drumming track after the main instrument. This serves as a timing framework in conjunction with the main track for the rest of the instruments.
  • Transcribe the bass, noise/effect, and "atmospheric" tracks after the drums. Loops have higher priority than added effects - if you detect a repeated pattern on any track, this has the same priority as transcribing the bass track.
  • After completing this process for all sections, the result should be a (mostly) accurate replica of the original. Now for the fun part - remixing and adding your own personal style - that's what differentiates a proper remix from a mere remaster or rearrangement.
  • "Break out" certain tracks. Take 1 instrument on a track and split it out into multiple instruments and have them alternately fade in and out. Add in new track sequences that complement what's already there. Take bland or repetitive sequences and give them new variation.
  • Transcription errors are good in moderation - if something makes more musical sense to you (despite failing to properly match the original), that puts your own personal spin on the remix.
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