I have an effect I have to make where two sounds alternate, starting with large pauses between them, and then get faster and faster until they alternate on a sample-basis. I am using the roots of sin(x(-24/(24-x))), xe[0,24) to model when I want these sounds to play. I wrote a program that generates a list of timestamps (in samples) to simulate this (eventually a sound should play for each sample, 48000 times per second let's say, generating a pure frequency).
How should I go about turning this list of times into a sound effect? Or in other words, how can I automate this so that it is mathematically exact?
Thanks in advance!