I'm trying to convert noise including taps and scratches into a pitched sound.

To do so, I'm planning to use a generated frequency (say, 440hz) and filter the sound, somehow.

One way could be to filter the amplitude of the frequency based on the noise's amplitude, the other could be to make the noise monotone, based on the frequency.

But I don't know what to look for to have a track influence another one. ?

Example of the two tracks

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