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31

'Gain' just means 'amount of amplification'. It can be applied at various stages in the signal chain between musical source and final playback. The topic we're talking about is called 'Gain staging'. It basically means that at EVERY point where amplification takes place we should strive to keep the signal above the noise floor but below the overload level....


17

Since the different instruments are not producing the exact same waveforms perfectly phase aligned, there is not nearly a 6 dB boost when the number of instruments playing the same part is doubled. It’s more complicated than that. The doubling has two effects: first, there is a volume increase, and as some instruments are quieter than others, this can ...


15

In amplification jargon, all volume changes are described by the term "gain", where gain is the ratio of the input and output signals. In a lot of modern amplifier design, there are effectively 2 separate "gain stages" where signal amplification is performed: the input, or "preamp" stage, and the output or "power" stage. The input stage amplifies the ...


14

The only thing that matters is if the sample sounds good. You have to listen to it and decide whether you want to use it. No numbers or waveforms or analysis programs are going to tell you whether the sound is good. But be aware a sample that sounds good by itself might not sound good in a mix, and other sounds that work well in context might sound bad when ...


13

With a USB soundcard. If you don't need a microphone input, there are several pretty solid USB soundcards in quite affordable price range with line-level inputs to be had on the second-hand market. Just make sure that the driver situation with your PC is good. "Class-compliant" cards with USB 2.0 "high speed" connection are the best bet for stuff that is ...


13

In short, as @Some_Guy suggested, making a small time dilation might work. Shazam made music recognition possible by generating "sound fingerprints" of small portions of an audio segment, and compare these fingerprints with those recorded in its database. To get rid of the recognition system, you have to make sure that any audio segment with the same ...


12

This has been a raging debate for the past 30 years or so. There has been a healthy competition between the two platforms in an effort to corner a large segment of the market share. In the beginning, Macs targeted the creative artsy types and the platform had features and benefits specifically geared to favor musicians and photographers and graphic ...


10

Apparently the AES wondered the same at some point and did this study: http://lsbaudio.com/publications/AES_Latency.pdf They had a sample comprising of different instrumentalists give a subjective grade to a monitoring system configured with a certain amount of latency, While the title says "in live sound monitoring" if you read it you'll see that the in-...


10

Electrical engineer here. Gain is the ratio of the output signal magnitude to the input signal magnitude of an amplifier. In idealized circuits, as you turn the gain up, you increase this ratio and the signal's gain increases and it gets louder. Or you reduce the ratio and it gets softer. No distortion occurs. However, in the real world, even well-designed ...


8

Your 'minimum requirements' are "Does it have enough plugs, sockets & knobs to do what I need?" After that you tend to get what you pay for, but on a logarithmic scale… ie twice as good costs 10 times as much, or, to avoid the pedants who don't think that classes as truly logarithmic… jump from amateur to pro & it will cost you 10 times as ...


8

Audio cables - don't believe the hype! I'd say the difference between a $2 cable & a $25 cable would be completely & utterly undetectable. Your laptop's DACs will lose more than the cable ever will, in terms of 'pure quality'.


7

One thing that no one has mentioned yet (I think) is the audio driver. On Windows, to get multiple audio drivers you either need to use the windows driver, which in general doesn't work very well with DAWs, has more latency and limited multi-device options, or use ASIO4ALL which allows you to combine the inputs into one device and work with low-latency, at ...


7

In brief, certainly one reason for multiple instruments in unison is to achieve greater total signal (sound) power output. In detail, 1) Two instruments will not add coherently, so the power ratio is additive, i.e. 2 are roughly twice the power (in linear units), three produces 3X the (linear) power. If they were coherent, the peak power would be 2^(...


7

It's as I said in the comment: Gain is referring to the input, volume to the output. Volume is how loud the OUTPUT of the channel or amp is. It controls loudness, not tone. Gain is how loud the INPUT of the channel or amp is. It controls tone, not loudness. https://www.musicianonamission.com/gain-vs-volume/#targetText=Conclusion%3A%20Gain%20Vs%20Volume&...


7

Some work, some not. Creating 48V from 5V is done by a converter. Well-known technology but can be tricky to not induce noise in sensitive audio signals. Back of the envelope calculation: P48 should promise 10mA to the mic. If we calculate on the 10ma x 48V it comes out as 0.48W. Two mics and a voltage converter efficience of, say, 80%, the mics will ...


6

Should I buy an audio interface to support my AT2020USB mic? Is it necessary to buy it... If you keep the existing microphone, than no. The primary purpose of an audio interface is to convert an analog signal into a digital one. Because your microphone is a USB mic (and USB cables carry a digital signal) there is already an analog-to-digital converter ...


6

Yes, in a way it would indeed be "easier", as long as there is a line output on the amp. The reason for using a microphone when recording an amplified electric guitar is that the speaker is a significant part of the sound, not to mention the room (although to a lesser extent). Even the microphone is part of the sound! (Of course you don't have to use a ...


6

The best way to record an amp like that would be to put a mic in front of it and connect the mic to the interface. The second best way would be to use a speaker simulator/DI that can be inserted in between the speaker out of the amp and the speakers, and then the XLR out from the speaker sim/DI would be connected to the interface. It does not seem to have ...


6

While the ultimate indicator of quality is what sounds best. If you're looking for the "cleanest" sound, there are a few things you should look for. Typically, you want to find audio files in unaltered formats - though it comes at the cost of dramatically larger filesizes. These are audio formats (both compressed and uncompressed) that store the audio data ...


6

Interesting question, and probably one that has concerned anyone who has tried to write a physical modelling or additive synthesizer - one that is 'in theory capable of every sound' - because of course, 'everything' is hard to work with. How do you categorise, parameterise, and control the sounds if your starting point is "everything"? I'm going to ...


5

Their documentation at http://www.lilypond.org/doc/v2.18/Documentation/learning/accidentals-and-key-signatures (in the section Warning: key signatures and pitches) states key signature only affects the printed accidentals, not the note’s pitch! It seems that Lilypond equates a note name with a particular pitch - you have to add the relevant suffix ('es'...


5

I have previously referred to this as "The holy grail of the misinformed". It cannot be done. You cannot un-bake a cake. You may have some small success at removing/isolating anything in the centre by phase-reversing the two sides... but then, of course, you have the sides out of phase, which is to say the least, uncomfortable to listen to. See Sound ...


5

I can see two solutions. 1) not using the inbuilt speakers. Add monitor speakers instead (speakers aimed at the musicians, with a mix helping with the performance). It is not unusual to want to monitor as example the singer as well, same monitor speakers can be used. 2) get a knowledgeable person to resolder one of the headphone outputs so that it does not ...


5

While everyone is rightfully emphasizing that the sound is, at the end of the day, the only important metric, there are still a few basic technical things to look out for: Lossy vs. lossless: given the choice, you always want lossless WAV, FLAC, AIFF, etc. (See @Flying Soda's answer for more details.) Stereo vs. mono: Some things, like kicks, snares, or ...


5

It's possibly a measure of the unit's internal power-efficiency. If the interface needs most of the power for itself, then it doesn't have enough to spare for phantom too. I have never had any issues powering 2 high-end condensers from a single USB interface. As mentioned in comments power transformers have no problem adapting voltage upwards as well as ...


5

Others have described the theoretical basis -- that one can convert to a higher voltage with a corresponding drop in amperage. To go into the specifics for this hardware, I own a SSL 2+ and a USB-C power meter, so I'm able to produce actual measurements of the power draw with and without phantom power turned on. :) These are instantanious snapshots -- if we ...


4

I'm not sure if I know the sound you're talking about, but I can say one thing right off the bat: Your mix is extremely loud. I think what you're hearing is distortion caused by some combination of over-compression and actual clipping of the waveform at the top. If you're using some kind of mastering plug-in, back that off and leave some crest factor and ...


4

I would like to share my thoughts as they relate to your question about iOS touch to sound latency and "(virtual or MIDI) musical (instrument) practice or performance?" I must assume that your primary interest is - latency as it relates to iOS musical instruments and devices or other "virtual and digitally produced musical sounds (MIDI) during "practice or ...


4

I find that using an electronic drum kit to add live drums in a home studio recording a great way to go. First of all, a live drummer will give your recording a more organic flavor and feel - and sound "real" and less processed than strictly using a drum track or digitized samples. And although an acoustic kit properly mic'd can sound even more ...


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