There's a few factors at play here:
Let's assume that we have a magical piece of software, which can listen to audio and tell us exactly what notes are being played. Even given this software, determining key is not a trivial problem. Sure, there are simple cases, but even humans disagree over many songs. A computer has no chance.
Take Sweet Home Alabama. ...
There is LilyPond which does what you are looking for. It was first released in 1996, but it still gets updates.
LilyPond is a computer program and file format for music engraving.
One of LilyPond's major goals is to produce scores that are engraved
with traditional layout rules, reflecting the era when scores were
engraved by hand.
LilyPond is cross-...
Since you're looking for software to input a score that is still under construction, MuseScore (found at musescore.org) would be my go-to application. It's a GNU-licensed graphical score editor that has playback and range-checking abilities.
In case you later want to engrave a finished score with LaTeX-like typographic quality, LilyPond is considered to be ...
There are at least two options:
Option 1: You can slow down the video by changing the Playback Speed setting
Browser instructions (this link for further alternatives)
Click on the Settings menu icon.
Select Playback speed
Select the speed you want
Option 2: Go frame by frame
You can progress frame by frame using the ,
(backward) and . (forward) keys. (...
I'm pretty sure LilyPond can do what you want. It's not the easiest thing to use but since you've already used a text-based system it might not be too bad. Here are some examples and this is also relevant in this case. MuseScore is another free option, which is easier to use and might also be able to do this.
EDIT: Here's a lilypond version:
There are no commercial developers listed for LilyPond right now. That means that you cannot reliably throw money at a particular problem in order to make it go away while relying on the expertise of developers already familiar with LilyPond. Now how reliably can you do that for proprietary software? The problem is that the proprietary software is not ...
I'd probably recommend starting with the built-in YouTube controls. But for the sake of completeness here's another workflow that makes use of 3rd party software called a "phrase trainer" or "slow downer". Here's a list of them.
Typically, you'd download or otherwise record the audio from the video so that you have it locally. There are a ...
What you are trying to achieve is not a trivial task. If you want a good master it'll take more than some tips. I'll try to do some quick observations on some possibilities. There's nothing specific to Ableton Live, because there's nothing exclusive to Ableton Live in this subject.
You want more loudness in your track. As you might know we can't just turn ...
Drums have pitches, but by the time they are in the track, then unless it is for very specific purposes, to complement a melodic line etc, then those actual pitches should not be truly apparent to the end-listener.
Let the listener just get the 'vibe' of what you intend.
They shouldn't really be hearing a 'tune' from the drum pitches, only the apparent ...
This answer is now obsolete. FlexASIO seems to be the current solution.
I think I know where is the issue. My Windows-fu is rusty, but here is what I found.
Solution, in short
Get ASIO multi-client from here or here (they are different, you might want to try both). After installation you should be able to use your interface with more than ...
No doubt both are used, depending on circumstances.
Having done some recording in both styles (sequenced/synthesized and live-performance) even with my mediocre performance skills and low-quality hardware, I've still often found performing to be less-labor-intensive than sequencing (to my surprise). If you can find any random half-decent instrumentalist it ...
I just watched a series of videos of film composer Hans Zimmer who mocks up all his soundtracks using software and virtual instruments so the directors can hear what it's going to sound like before they record it with a real orchestra or other musicians.
He has a control surface with several faders on it, and each fader is mapped to a different MIDI control ...
Musescore is free as opposed to many other programs such as Sibelius or Finale. However, it is still very good and can do almost everything that paid programs can do.
One of the input files accepted in Musescore is MIDI and it can output PDF among other formats. However, as guidot said, it takes a human to do it right because a MIDI file does not contain ...
I would recommend you avoid trying to use video. Unless you are 'local' to each other the latency and jitter makes it very difficult to play together.
Audio can be encoded with much lower latency and is typically a fixed bandwidth requirement so this copes better with connection issues.
Tools like Jamulus (http://sourceforge.net/projects/llcon/) are ...
Making everything audible in the mix is not always possible. Elements that share frequencies will mask each other.
The most crucial part of the mix is not actually in the mixing phase itself, but in the composition, instrumentation, and arrangement phase. Experienced composers will give each element its space in the frequency spectrum, so there is little to ...
Yes it is possible to have a note that is part of a triplet and dotted for example:
In this we're using quarter note triplets. Instead of having them all be 3 even quarter note triplets the first one is dotted and the second one is shortened giving us a triplet consisting of a dotted quarter note followed by an eigth note followed by a quarter note to ...
This is a great idea and as long as you record to some type of reference like a click and make sure everyone records their individual tracks at the same sample and bit rate you can mix all the individual tracks together and end up with a very nice recording.
A couple of suggestions, I would start with an instrument or section that provides a good ...
Several people advise MusicXML here but I don't see that making sense. That is an exchange format, not a format to write music in. In practice, MusicXML export/import works rather tepidly between different applications.
I've seen "TuxGuitar" mentioned but the name would strongly suggest a focus on guitar I don't see in question or tags.
LilyPond is a ...
Sharp - ^
Flat - _
Natural - =
From The abc music standard 2.1 (Dec 2011)
The symbols ^, = and _ are used (before a note) to notate respectively a sharp, natural or flat. Double sharps and flats are available with ^^ and __ respectively.
A simple google(*) finds the following tutorial:
Note that the accidental precedes the note.
(*) When googling for information about ABC, it often helps to add the word "notation" to the search, to weed out false positives.
When using an amp with microphone, it means that you play the guitar through a physical amp, and using a microphone to direct this sound into your recording system.
An amp simulator is software that literally simulates an amp; you plug your guitar into your computer (through an interface for better quality), and this sound is modified by the software that ...
MIDI is not sound. The MIDI specification does not dictate what any instrument sounds like, it's up to the synthesizer to generate the sound. Free synths sound like crap, but good ones can sound as good as the creators can make them. For example, the Pirates of the Caribbean soundtrack is entirely synthesized, yet most people don't even realize it.
Answering the original question: yes, the most widely used professional tuning software works very well for both high level and routine tuning as well as for learning and instructional tool use.
Some of the best examples of reputable and powerful professional tuning software are Tunelab, Verituner, and Cybertuner. However just because the software is high ...
Things which sound good "in the mix" often sound bad outside it. Something to always consider when dialing in guitar sounds. Some things to think about.
The guitar is a midrange instrument, always make sure that you dont scoop your EQ settings.
Always EQ before distortion/gain. Distortion will naturally compress, and will effect the entire signal. You want ...
Vowels are formed using formants: the basic characteristic particularly of chest voice is a "pulse train" which has lots of harmonics/overtones. Those harmonics are then amplified or dampened depending on the shape of the mouth. The strongest surviving harmonics are called "formants". Basically, one hears the mouth shape under the "lighting" of the voice ...