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2

Try Audiveris, if you don't want to download it, Musescore just recently implemented it into their website.


3

I have been using this extension called "Youtube Playback Speed Control" for a long time to speed up YouTube videos, but it can be used to slow them down too. https://chrome.google.com/webstore/detail/youtube-playback-speed-co/hdannnflhlmdablckfkjpleikpphncik From the description: Youtube playback speed increase or decrease is just a mouse click ...


3

A small web-app that may be useful when analyzing or practicing with YouTube videos and offline media files (I am its author): https://agrahn.gitlab.io/ABLoopPlayer It has A-B repeat, fast/slow motion and loop bookmarking facilities. Some more features: The A-B loop window can be adjusted using a double-handled slider, ← & → on the keyboard, or, more ...


17

I'd probably recommend starting with the built-in YouTube controls. But for the sake of completeness here's another workflow that makes use of 3rd party software called a "phrase trainer" or "slow downer". Here's a list of them. Typically, you'd download or otherwise record the audio from the video so that you have it locally. There are a ...


20

There are at least two options: Option 1: You can slow down the video by changing the Playback Speed setting Browser instructions (this link for further alternatives) Click on the Settings menu icon. Select Playback speed Select the speed you want Option 2: Go frame by frame You can progress frame by frame using the , (backward) and . (forward) keys. (...


1

You are asking about the Fourier Transform. It translates functions into a series of sine waves. I recommend you learn a bit about calculus before delving in though. If you are programing you'll be interested in MATLAB's DFT and FFT: https://www.mathworks.com/help/signal/ug/discrete-fourier-transform.html Waves such as square waves can be constructed using ...


6

Interesting question, and probably one that has concerned anyone who has tried to write a physical modelling or additive synthesizer - one that is 'in theory capable of every sound' - because of course, 'everything' is hard to work with. How do you categorise, parameterise, and control the sounds if your starting point is "everything"? I'm going to ...


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