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7

What is the minimum setup to use VST on a live gig, hardware- and software-wise (please supply a complete list, including MIDI and audio stuff etc.)? Hardware: Any system capable of running a plug-in host (PC, laptop, tablet, mobile). Audio and MIDI interface that is compatible with that system. Software: A plug-in host (the program that will host the ...


7

Are there general rules or tips on how to organize VSTs? (...) I would like to know if there's a way to arrange VSTs properly, so that every plugin uses its full potential. There's no correct order. It's all about preference, what you want to achieve, and the context. You'll find a lot of suggestions, like putting time-based effects (like delay or reverb) ...


6

A valve and a tube are the same thing -- "tube" was originally more common in American English, while "valve" was more common in England. A "vacuum tube" is any one of a number of types of electronic component based around an arrangement of electrodes inside a sealed glass unit, from which all the air has been removed. The kind of tube used in amplification ...


6

Here's how it works, generally speaking: One MIDI track which has your complete drum score, with the VST plugin applied to it. Any number of tracks, each of which receive a different output (channel) from your MIDI track. So the basic sound is provided by the VST plugin, but you can add the necessary plugins on a component-by-component (or track-by-track) ...


6

Izotope RX has a tool called de-construct, which is basically a mixer between the tonal and noisy parts of a sound, tonal being the partials that are related. To achieve what you want you set the tonal gain fader to -inf (the lowest). It is not a real time tool, though.


6

TL;DR Extra knobs and buttons are not absolutely necessary, but then again a MIDI keyboard is not absolutely necessary either, because you can just use a mouse. But since you're buying a MIDI keyboard, you most likely want to make it easier to play virtual synthesizers, and for that purpose the extra knobs and buttons are very useful. Even something very ...


5

I would actually say compression and EQ can't do very much to make drums sound great. In order of impact, to make drums sound punchy and fat: Play them well or have them played well. Exactly how and where a drum is hit is the number one factor in how a drum sounds, as long as it is reasonably in tune and functioning correctly. Place all microphones in the ...


4

I don't have much experience in this area, but I can recommend Apple Mainstage, a $30 app for Macs that works with any number of MIDI controllers attached to a single Mac computer. Mainstage does everything you ask for in your answer except work with VSTs. If that's a dealbreaker for you, you will need to look for different software, unfortunately. Instead ...


4

Turn your monitor level all the way down until you can't hear anything. Slowly turn it up. The first thing you hear as you turn up the monitors is the loudest thing in the mix.


3

Ways to reduce latency: Get a low-latency interface that operates on a low-latency bus (thunderbolt if possible, Firewire 800 or USB 3.0 if you have those busses available). Built-in audio inputs and outputs are unlikely to have low latency. Use or get as fast a processor as you can, OR use external processing for audio plug-ins, such as the UAD external ...


3

There are basically two classes of effects: linear ones and non-linear ones. From an idealized signal processing view point (discounting noise and quantization), the order of linear effects can be interchanged without a net change in the result. A lot of effects are also time-invariant: start your signal an arbitrary time later, and the result will be the ...


3

Because the flute can be considered (if we exclude the initial breath noise) as a single waveform that can be repeated or extended without too much problem, it is very easy to import it as a sample. The synth can then play it for as long as needed. It's basic, but it works. Piano, however, has attack, decay, sustain and release (ADSR) so just playing the ...


3

What exactly is the purpose of having an audio interface in live performance? Is there a notable difference between using the headphone jack and with audio interface? When playing live, one issue is latency - the delay between pressing a key on your keyboard and hearing the sound start. To avoid this being a problem you need a low-latency audio driver, and ...


3

There are DAWs that will help you humanize/randomize MIDI timing and velocity. Pro Tools and Logic both offer this feature. In each one, you can select a range of notes, choose a MIDI event edit menu function and there will be a randomize/humanize option that lets you pick from min and max and randomness parameters. For pitch, it's less straighforward. You ...


3

The timpani one is easy: Modern timpani are tuned using foot pedals, so all you have to do is tune the drum up after striking it. It takes very little skill. The conga one is a little harder but still very typical. You can raise the pitch of a hand drum by pressing on the drum head, so to do a fall you start with the pitch raised and then let it fall after ...


3

Very very quick overview: Synthesizer: A device or program that takes in note and other control input via MIDI messages and/or control voltages and produces electronic sounds based on the input. Synthesizers can make almost any kind of sound you can imagine, and have a wide range of controls. The most common hardware synthesizers include a piano like ...


3

Todd and No'am have provided general answers, so just to pick up your questions: For example, if I use pro tools for making music, can I replace and modify all the sounds that those devices produce by using a keyboard connected to pro tools? Typically yes, you have a lot of control over your sounds (within the limits of the capabilities of the devices) ...


3

Unfortunately, in practice your objective works the other way round. The following applies only to NotePerformer, because I don't have any experience with Sibelius Sounds. The individual instruments are certainly realistic enough to be easily identifiable by ear, but the software doesn't simulate the full range of timbre and dynamics that a professional ...


2

I believe such a tool would first have to know how to determine what the un-noisy signal sounded like. I don't know of a tool that will do all of this together, but you might be able to cobble together a rudimentary version of such a tool from existing tools. I don't know how well it would work... For example, Reaper (and probably most DAWs) has a noise-...


2

You want Cantibile. Or Forte (Brainspawn not the notation Forte...). They will not only host your VSTs with whatever patches you want for each song and create signal chains for VST EFX, But they will also let you create Set Lists, trigger background Audio files, and have cool features like programmable midi keys so you can trigger things like start and stop ...


2

What the author means is that you will zoom to see the amplitude changes of a single note. I personally would have said zoom in rather than zoom out, but I'm not reading the same book as you. Amplitude envelopes on keyboards and VST instruments typically are applied on a note per note basis.


2

The opening part of the song sounds to me like multiple tracks of monophonic guitar lines, each using some sustaining mechanism like an ebow or sustainiac. The bit at 3:43 sounds like a (possibly Hammond) organ going through a rotary (possibly Leslie) speaker. A search for Hammond organ VSTs might yield something useful. Alternatively you might be able to ...


2

An alternative, if you can't get it now enough, may be to record it with a less resource intensive vst, to get the midi notes into your daw etc with a low latency that won't distract your playing. Then, you could switch over to the vst you actually want, so that the finished track would have that. This works if it's not for a live playing application.


2

Here's how you can do this: 1) create a new track for each piece of the drum kit and insert an empty midi region of the length of the drum part. 2) go to the full midi drum track and open it in the piano roll editor. Right click on the keyboard note on the left to select all midi events on that note. 3) copy all the events for a single note and paste to ...


2

The 3D placement is just playing with EQ, volume and reverb. This wont give you a perfect 3D effect but it will work. In general remember those rules. EQ: The farther the sound the less high frequencies it will have (so maybe use a low pass filter) REVERB: the farther the sound the more wet signal you'll ear, less early reflections and less pre-delay (when ...


2

There's a versatile plugin called Scaler from Plugin Boutigue. It's available as an AU. Also there is InstaScale by WA Production. This is more a scale learning and composition support plugin, available as AU as well. Another composition support plugin helping with scales is MelodicFlow by feelyoursound. This is available as VST only.


2

Rather more succinctly: You need sufficient controllers for the parameters of the VSTi that you need to control in real-time, actually while playing. Give us more details of how you intend to work - is this for live performance or are you always recording into a sequencer? Then we can be more helpful.


1

I don't personally use reaper but use every other major one Logic, Ableton, Pro Tools, Reason, Etc, . just as a recap - VSTs come in generally 2 flavours, Instruments (VSTi's) and FX (VSTs). VST Instruments can be anything from a very simple synth,sampler,Rompler to some truly wierd and wonderful things. VST FX can be amp simulators,delays,flanges,choruses,...


1

I have been looking into this problem and no one online came up with one extra solution which made a big difference for me: I had my USB midi keyboard plugged into the computer, and the USB audio interface (Tascam US2x2) sending sound out of the computer. The best latency I got that was stable enough was about 8ms while playing a virtual synth in Reaper, ...


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