I mix and master all of my studio albums at an actual recording studio, but I mix a lot of social media music posts and side projects myself. I am doing some experimental stuff and I want to try mixing in Atmos or even something like Dolby 7.1.
I know it's not necessary and most professionals I talk to tell me that recorded music does not really benefit from Atmos or surround sound. Atmos and surround sound is more beneficial to media like video games or movies where sound direction is important to scene immersion or gameplay. I agree, but this is an experiment. I am trying to do something really weird with music.
I plan on giving away this experimental project for free, so I was bummed when someone told me that I would have to pay licensing fees proportional to the amount of copies of my project that are distributed. I told my friend that I find this hard to believe. When Unity unveiled a new pricing model where developers had to pay per customer install, developers lost their minds. Surely if the same pricing structure existed for Atmos and Dolby 7.1, I would have heard a lot more complaining coming from game developers, film makers, and music producers.
Am I wrong? This can't be correct that mixing in Atmos or Dolby 7.1 requires a license fee paid per distributed copy of the effected material?